Release notes - Jupiter Moons: Mecha - Demo - Version 0.2.4
Bug
GJM-415 Card draw bad sync can cause "Collection was modified; enumeration operation may not execute."
GJM-414 Card can be played twice accidently? (double drag or something)
GJM-413 Player should properly die in the inventory screen, battle hangs when this happens
GJM-412 Dragging card when battle or turn ends, don't clear drag status
GJM-411 Card can stay in hand and cause phantom movements (cancel when battle ends or turn ends)
GJM-410 Item tooltips sometimes don't hide when taking loot
GJM-407 Item can hang when you try to equip it - disabled limb?
GJM-406 Card can hang when you try to play them
GJM-404 When cards are queued to play, they will be cancelled when battle ends but are not properly discarded
GJM-257 If you draw cards, in same moment as End turn than cards will not be discarded properly
Files
Get Jupiter Moons: Mecha - A Roguelike Deckbuilding Card Game
Jupiter Moons: Mecha - A Roguelike Deckbuilding Card Game
Choose your mech, customize your loadout, and build your perfect deck.
Status | In development |
Author | Jupiter Moons: Mecha |
Genre | Card Game, Strategy |
Tags | 2D, Deck Building, Mechs, Roguelike, Roguelite, Sci-fi, Singleplayer, Turn-based |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Jupiter Moons: Mecha - Demo - Version 0.2.5Oct 25, 2021
- Release notes - [Game] Jupiter Moons - Version 0.2.2Oct 06, 2021
- Release notes - Demo - Jupiter Moons - Version 0.2.1Oct 05, 2021
- Jupiter Moons: Mecha May Developer NewsMay 11, 2021
- Development Diary - April 2021Apr 14, 2021
- My first game - Jupiter Moons: Mecha (indiedev story...)Mar 12, 2021
- Development Diary March '21Mar 08, 2021
Leave a comment
Log in with itch.io to leave a comment.